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(+1)

Oh, I assume you're talking about Haru's "Blur" ability. The wording was correct, it was indeed a trigger issue. The Removal Conditions for the Dodge Rate state didn't have "Remove at Battle End" ticked. Whoops!

(Haru was generally a lot less popular than Shiro as a party member, so I guess we're only coming across some of these things now)

That one needed no investigating, thankfully; I've already patched it and uploaded a fix! Thank you once again for pointing out these bugs!

(+1)

Yeah, the Shiro's heal is way better than the pesky stacking damage ability of Haru, considering that the main character is already a more than decent damages dealer. I suppose that Haru's stacking damages overlapping on her secondary ability (+3 damages after each use) throughout all the fights was meant to be?
I did manage to finish the game with her ability which enable to have better damage when her target is under 50% hp, after focusing on only leveling her up.
Sheer statistics check made me win in the end.
And sorry for not opening back the game to find the exact abilities name, looks like you strangely remember every abilities, as if you had created them or something...
Thank you for your prompt work!
I don't know how hard it is to implement in RPG MAKER, but a little statistic page could be useful for stats nerd like me, or to pin points bugs more easily by running the math.
I wish you a wonderful da- (already said that one) weekend!