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(2 edits) (+1)

Extremely polished demo, great art,  feel and music. 

Good enemy variety and challenge, I had a lot of fun with it!

I found a few bugs

  • Even when I crank up mouse sense to 100 it still feels kind of sluggish.
  • Sword skellies seems to get stuck on the stairs
  • Bone throwers likes to run into the walls a lot
  • Could use some map diversity, I only played to floor 3 but the rooms start to look the same even on the first level. 

I hope you expand on this game. 

It alreadly looks and feels much better than most early access games on steam, good job.

(+1)

Thanks for playing, and for the feedback!

On the bugs - 

I was wondering how mouse sensitivity would play out - my mouse is set to be pretty dang speedy so I have to play with the mouse sensitivity at like 60 haha, and that's pretty snappy. 

Pathfinding is pretty busted right now. When enemies are looking for "flee" points they'll sometimes find a point on a navmesh in a different room that they can't get to, so I need to figure out how to restrict them to only their current room.

And yeah there's only like 10 or so total dungeon rooms right now, so things get pretty repetitive. I was hoping to have more content in but just ran outta time!