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Oh man, I've been playing around with raylib the past few months and I can truly appreciate the work it takes to make a game like this one you did. I'm not there yet, but I will be one day, hopefully! Now, something I like about the game is that since it's an idle game I literally just left it there running and went to play other games from the game jam and when I came back, I got the max house ending. I also got the "die by stability" ending previously, didn't got the remaining ending, I'm assuming it's die by money? My main critique though would be that there isn't a lot of depth to it, I'm not sure there is a best strategy or combination of mods, the amount of stability they got from each mod seemed to be random everytime I got a new subject so I was just getting each mod at least once and then picking combinations I thought would look cool on my aberration, hahaha. But at the same time that's kinda the point of idle games, right? It shouldn't require a lot from the player. Anyway, for a game jam game I love what you did, you went full programmer nerd mode and I completely love it! Good job!

Thanks, gl with raylib. The gameplay is very minimal (definitely lacking) but I'm glad you liked it