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Great post. I usually mainline all Rami Ismail content and yet I’ve never heard of the 4:44 rule. Really interesting, makes me want to spend a whole week making 4 hour prototypes.

I feel like I also have a hard time committing to a true ‘prototyping’ phase, similar to what you’ve described; I get carried away with the details too quickly.

I’m glad you’re trying out fantasy console dev. It’s something I’ve been wanting to try for a while; crafting an engine built around my own personal restrictions sounds really fun.

Love the aesthetic of your fantasy console so far. Did you use fantasy-console-related restrictions while making the music as well? i.e did you limit the number of voices/plugins/etc you could use? One of my biggest love/hate things with pico 8 is the 4-track restriction.

Also, I’ve never seen that ‘50 games in 1 semester’ piece before, looks super interesting, thanks for sharing that.

(+1)

Oh yea music is fairly restricted as well. The restrictions are there to protect me from things that I spend way too much time on, and the two biggest things with music are:

- noodling around with the instrument synth for hours

- noodling around with effects to make the instrument synth sound less shit for hours  

So the restrictions I put in place are to protect me from doing that:

- I’m only allowed to use soundfonts to generate sound. No straight up samples or 3xosc either.

- I have like 6 plugins that I’m allowed to use for effects, that covers 90% of what I need and everything else I’ll just have to not be bothered about.

I don’t have any restrictions on voicings or otherwise, there I can go as ham as I want. Bonus thing but I try to to use hardware to put in notes. Either my launchpad or dx7, it’s a lot more intuitive and you can improvise it out fast let than with just clicking in notes.