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(+1)

This game looks incredible, the character is really cute, and the camera movements/angle changes are really smooth. Also it felt like a good progression of difficulty - though toward the end it got too difficult for me and I wasn't able to finish it. I definitely felt the stress as the enemies gradually caught up with the little character jumping helplessly in the water. I wonder if a small dash ability in the water or something would give players a greater sense of control. Or maybe items that could be picked up/earned and dropped as you are swimming to temporarily distract enemies.

(+1)

thanks ! your 100% right about the end i want to tone that part down considerably post jam. there were mechanics i considered like a powerup that resets your stamina while in the oobleck but i didnt quite have time for.