Thank you! :)
TreeNook
Creator of
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Thank you so much! I'm really glad you enjoyed it, awesome to hear that discord brought you here. I've been working away at further polishing the game and adding more levels. I'm hoping to do a bigger release of it in the future so stay tuned! :)
Yeah, I agree the cat dying is kind of sad, especially since I love cats in real life. I kind of wonder if the traps I made should capture the cat instead of killing it haha
Yay! Protecting the obstinate cat is the vibe I was going for so I'm glad that came across! :) I changed things already in my own version of the game so that the mouse is visible when the bucket is placed. I also changed the dash key from D to Space after collecting feedback. Will update the web version with this and more levels once rating is over.
Sorry you had trouble with that level! The timing is definitely tricky on that one. I won't spoil it for others, but you have dash at a very exact time.
Thanks for playing!
Oh, wow! Using a track pad to play this is next level! That sounds really difficult. Honestly, I have a desktop computer and didn't even consider mouseless setups when I was making the game! I've put control remapping options and visible mouse upon bucket placement on the to-do list for later. :) Thanks for playing
Haha I love cats too (I have two of them at home). They were probably part of what inspired this game. Thankfully, no real cats were harmed in the making of it. ;) ... apart from the fact that I didn't give them as much attention as they wanted as I pushed the gas pedal to the floor to finish working on it. They're both curled up on my lap as I write this though. Thank you so much for the 5 star audio! :)
I really like this unique twist on the classic fishing mini-game! I think I might like it even more than stardew's fishing! I wish the music had looped in the web version (I figured out in my game that you have to change audio stream options in project settings to get it to loop in web builds). Maybe the difficulty of the fishing could have ramped up more as you caught more fish? It was pretty easy but I see the vision.
Too bad about the shop getting bugged but I hope you keep working on this or use it to inspire future projects.
Really awesome work!
It was a combination of the tutorial pop-ups at the start, and then the game pausing to play out an animation. Both together just felt like a lot of stopping and starting. But the tutorial windows stopped popping up pretty quickly and I got used to the game pausing for the animations. It makes sense why it's needed so I rescind that bit of feedback haha
Really cool submission! One of my favorite games so far from this jam that I've played. I wish there was a way to turn off the game "pausing" every few seconds as it seemed to disrupt the flow of the game a bit. But overall, really fun! Also the animations for the damage numbers and gold was very well done!
Although the game felt quite buggy still, it felt like an ambitious project what with real time combat and so many mechanics and a hot bar, etc so it's understandable. I really liked the art, music, and overall feel of the game. The controls might feel better if the character was a little less floaty in the air.
I love the brotato-inspired feel (I've played A LOT of brotato). Unfortunately I couldn't get past the early game because there were so many bean enemies that seemed really hard to kill (I read the instructions in the description, but maybe I was doing something wrong?) Some variety in the map tiles would have made the game look more interesting. With some re-balancing of the early levels, I think this game could be even better.
Cool game! It took me a bit to figure out how followers are repurposed, but after the first time I died, I understood. However, I haven't been able to figure out what gold does, and why anyone would ever repurpose the followers as farmers. They feel so much weaker than the rest. I love the upgrade system and how smooth the circular unlocking animations feel! Made the knights pretty strong by getting certain upgrades to the swords.
Awesome submission! I don't usually love tower defense games but I found myself sucked into this one. :)
Simple but nice looking art with a great use of colors! And the music sounds amazing - it suited the game and was really varied throughout! I'd love to know what software was used in recording the track!
Thanks for the detailed feedback! Level progression is a hard thing to get right in a game like this so I'm glad it felt good to you. I wanted to make even harder levels but ran out of time.
I thought about changing the dash button but couldn't think of a good alternative. Space might have been the best option I think. I'll save that for future potential updates. :)
Yeah I definitely would have liked to add more uses for the bucket. I had other ideas, like using it to block projectiles and somehow using it to change the direction of the cat. Alas, 1 week jams are always too short to fit in all the content I want to include. Need to improve my coding speed! Thanks again for playing.






