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Wow, that must have been a lot of work! You made that system for cutscenes/dialogues, a unique movement system with random, a turn based battle system with 5 very different working spells and logs and a pause menu? I can see why the game is short! But for what it's worth it, I think you've done a great job! I also got that "monster behind the wall" bug a couple of people reported, but in my case the wall was more like an arch, so they weren't fully covered. Only critique I would have is that the game pacing is very slow. Maybe it's just me or it's just how this genre is, but I feel like you could have let the character move around a bit faster.

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You made that system for cutscenes/dialogues, a unique movement system with random, a turn based battle system with 5 very different working spells and logs and a pause menu?

Thanks! The cheat I had with the cutscene is that I build the dialog with a dialog_finished callback, so anything can create a dialog and wait on it while it’s rolling. I copied the trick over from how the battle animations work where they’re mostly tweens that can be waited on.