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You made that system for cutscenes/dialogues, a unique movement system with random, a turn based battle system with 5 very different working spells and logs and a pause menu?

Thanks! The cheat I had with the cutscene is that I build the dialog with a dialog_finished callback, so anything can create a dialog and wait on it while it’s rolling. I copied the trick over from how the battle animations work where they’re mostly tweens that can be waited on.