I can try doing a mac export using the default preset in Godot, but I don’t have any apple devices to test it on, and I don’t have an apple developer ID to digitally sign the app with.
Alright, it’s up there! I don’t know anything about running software on Macs other than a general idea that they’re super locked down. Here’s an official guide I found in the Godot documentation for getting it to run: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#doc-running-on-macos