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I can try doing a mac export using the default preset in Godot, but I don’t have any apple devices to test it on, and I don’t have an apple developer ID to digitally sign the app with.

That'd do just fine by me! I'll be sure to let you know if it works or not, and we can take it wherever it goes from there :)

Alright, it’s up there! I don’t know anything about running software on Macs other than a general idea that they’re super locked down. Here’s an official guide I found in the Godot documentation for getting it to run: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#doc-running-on-macos

so far so good on it running, my only complaint atm is the small window size.

Is it not adjustable? On Windows I’m able to stretch it to any size.

One of the many downsides of Mac, my only options for resizing are to fullscreen it, and when you fullscreen, it just gives you the same size window surrounded by a black box.