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Things I like:

  • Nice graphics, everything was clear to see, nothing was confusing and you managed to make a great mood with it. Good combination of darkness and fog, the way the monsters moved and how you could always see their red eyes in the distance was pretty well made.
  • Controlling the character felt good too, moving around and jumping was nice, and no complaints about sticking that farming fork into them had a nice balancing too, you couldn't just spam it to no end and had to have some timing, which was also very generous, I never had any trouble killing the monsters.

Things that could be improved:

  • Did the food and water had any use? You start with enough to spend the night over so it was never an issue. You created that "sleep" thing to make teleport the character and force them away from the firecamp but couldn't you could just have just spread food and water around instead? I don't know, I just felt like it didn't added anything to the game.
  • As much as I praised the movement, I also didn't find any use to jumping. I guess it was there just for controls to feel more classic but I ended up never using it.
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Thanks a lot for the feedback! I'm happy to hear your comments about the mood and the movement! For the food and water, you're right; I'm not very proud of how they were implemented in the gameplay loop either. The initial idea was, just like you said, to spread food and water around, but time didn't allow ;-;