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Hello- I've been enjoying using the lighting system very much, but have run into a critical issue. When I build the game for both mobile android and IOS, there appears to be no lighting at all and the screen is mostly just a layer of black.

I used VM when building for both android and IOS (my build is giving me weird errors when trying to run YYC).

I'm happy to provide specs but my phone should be more than capable of supporting the engine. I bought this engine with the intention of making mobile games so I appreciate your support!

(1 edit)

Yes I saw your email as well.

To test, go into User Event 0 of the light_engine object and on line 5 where it says "if (false) // Force GLSL ES for testing" change it to true and see if that changes anything.  My assumption is the wrong shaders are trying to be used when it runs on iOS.

Apologies on the delayed response- I’ve been having a number of unrelated build errors for IOS that have kept me from testing your fix. I’ll be sure to update this post when I’m able to!

Hello- changing this to false doesn't appear to change anything in game. Can confirm this is the same for use on android devices as well. So I've been unable to get the lighting engine working on any mobile devices.