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A jam submission

Afterlife GladiatorView game page

A fantasy turn based RPG about dead people fighting each other.
Submitted by Bakar (@Bakar_Zu) — 9 hours, 7 minutes before the deadline
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Afterlife Gladiator's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#243.6744.500
Overall Fun#273.6744.500
Art / Graphics#333.6744.500
Controls / UI#393.2664.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host (1 edit) (+1)

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

Initially, I was confused what was going on here. However, once I got into a second round and lost, it all started to click. The art style is interesting and the combat is certainly different and engaging. I don't have much feedback I can. That said, I hope there isn't a spider enemy later. I'm interested in giving this a long play. :)

If I had any feedback, it'd be a bit more tutorial. Maybe something to direct the player to do the battle tutorial with explanations on what's going on, then if you do it it assumes you need to be directed for where to enter the fighting.

Developer

Thank you for trying out the game! 

It seems like I can never get the tutorial right, believe it or not, this is the fifth iteration. I'd rather players learn from experience since defeat is not very punishing hence why the tutorial is completely optional. There's also a "how?" button that explains what each attribute does, I think 4 stats is simple enough and respecs are free. 

Right now the demo is around 1 hour long. Don't worry about spiders but I can't promise you won't see something disturbing if you ever play the full game. 

Jam Host(+1)

My only personal fears are spiders and heights. Heights isn't something I can be subjected to in a game. I pray there are no spiders. D:

Submitted(+1)

I enjoyed the art, combat system and premise of this game. I did find the pratice battle to be very confusing though and I'm glad the actual battles in the game were a lot more intuitive than that. I'd suggest removing the practice battle all together or replacing it with a full team and active enemies. Otherwise there's a lot of dead time and the movement of the one unit doesn't make any sense without context. Just that impression alone could stop a potential player from trying out the real battles, which would be a terrible shame because I quite enjoyed those.

Developer

Thank you for playing!

Having the first few fights act as an introduction to the combat system was my original plan (not to mention that's how it works in Medarot) but I kept getting requests to add an explicit tutorial. Hence, the training dummy was born as a compromise of sorts.

I will look into making it more interesting.

Submitted(+1)

Top scores, naturally. 

Developer(+1)

Likewise.

Submitted(+1)

I played this one since i enjoy arena fighting games (making one myself)

I had fun with this. One thing that caused problems for me is my dislike of bugs and the constant fly like sounds that the "angels" made. Not the game's fault, just something i had trouble with myself.

Game was pretty fun and unique. I enjoyed the combat.

In my opinion there a tutorial battle would be better. I did the practice fight but just got confused in a few places. Also i have no clue whats the importance of how far you are in the front or back haha.

Developer(+1)

Thank you for playing. 

I'm afraid there are more bugs later in the story, although not all of them make buzzing noises.

When it comes to positioning, at least for the first part of the game it only matters if a character is going to step on a trap or they are facing away from an enemy that deals backstab damage. 

Submitted(+1)

Gotcha. Good game you got there. Dont let my words get you down. its pretty awesome!