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It is shorter to list the things I did not make for the jam
-- the character's shape model [I used vroid studio for the model shape -- then used blender and paint.net to texture that model. character art is... beyond my ability in two weeks.
-- the walk and idle animations. [I had some annoyance with one of my animations not working on multiple models, so i reverted to some open-license mocap animations]

everything else was made during the game jam, and live streamed on twitch. Ended up with a lot less 3d models than I wanted in game, but happy I did everything from scratch. It made the whole experience ... electric. There was no time to judge anything as it was being made. just make it-- throw it in the pile -- and come back to use it in game. No way to make the deadline otherwise. So many things go scrapped completely. others quickly reused in ways they werent originally intended -- because deadline...  SFX were made in a panic induced rush...
https://itch.io/jam/acerola-jam-0/rate/2583004?before=2#post-9555823

I feel you, I did everything in a rush as I wanted to make all of the art, programming, 3D and animations in a very short time. You did a really good job and what I really like is your attitude (do it, if it doesn't look perfect, who cares, let's do something else). Really good game again and good luck with it fellow jammer. :33

thanks for checking it out. i'm finally starting to feel back to normal after the jam schedule. -- and looking forward to checking out some of the  other entries today. This post's responses will be a fun start. cheers.