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(1 edit) (+1)

Gameplay was pretty straightforward to figure out and is enjoyable when you find a rythm. Aside from the wendigo-meter (for lack of a better term) the puzzle feels a little detached from what is happening in the 3D room.

A bit weird that you cannot detach a piece that was put on incorrectly... unless you can, and I just missed how you do that lol :P

It looks like a lot of work went into the 3D scene. The opening cinematic is a nice touch. I seemed to be able to run it in browser okay without hardware acceleration, it was just a bit choppy when I first loaded it in. Good job on your first published game with 3D graphics!

(+1)

Thanks, mate 🤝

Yeah, in the beginning I actually thought about adding the option to detach pieces, but during the development I ended up discarding it for time sake (the other mechanics took me a few days and needed to save some for the polishing 🤷‍♂️)

(+1)

Very understandable. Definitely better to polish what you have currently than add in new things that may or may not break stuff, especially considering the time constraint. Cheers!