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Actually havent seent his concept before! It's a really nice one and surprisingly excuted. It took me a while to figure out all fruits (I realise there's an item effects page but it's not the first thing I looked at because it's attributed to a small corner button) but it offered a nice variety to the dynamics: do you choose to go farther or do you want to go back and pick up that juicy tomato? I had quite a lot of fun playing it, even though the music loop was super short and got quickly frustrating haha!
Art wise maybe it could be polished so that it looks like a cat running for food through a cohesive obstacle course? Idk just an idea. The carrot powerup I only realised could be controlled by mouse input a while into my 5th run considering the only other control is keyboard based. Also works as a static horizontal beam too though!
Nice job!