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Also I should have asked before, but this only affects keys that wouldn't do anything in game, doesn't it? If you stand on top off an object and press 'p' to pick up, then the game _will_ preventDefault that event... It's only bubbling the ones it can't handle, which is the correct behavior.

Just checked it. Pressing 'C' on top of ladder (Actions: [C]limb) still shows up search bar, but U/D/Q for "Climb [U]p or [D]own? (or [q]uit)" does not.

The game already does call preventDefault for events it handles. If it doesn't know what to do with the key, it bubbles the event up, which is the correct behavior. This is not a bug in my game, it's the option you've set in your browser.