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Probably that: https://itch.io/blog/658823/ff-search-bar-appears-when-pressing-alphanumeric-key...

That is a solution to your problem, but comes with problems of its own: it would cause the game to eat keystrokes it can't handle and shouldn't, like pressing F12 to bring up a console, or ctrl-d to bookmark, or whatever. Since the problem only seems to happen if you have that setting set (which doesn't seem to be the default since I've never heard of it), I suggest clearing that setting, rather than me breaking non-game keyboard input for everyone else.

Yes, it will if applied unconditionally. That is why I wrote "in branches that do actual handling".

Also I should have asked before, but this only affects keys that wouldn't do anything in game, doesn't it? If you stand on top off an object and press 'p' to pick up, then the game _will_ preventDefault that event... It's only bubbling the ones it can't handle, which is the correct behavior.

Just checked it. Pressing 'C' on top of ladder (Actions: [C]limb) still shows up search bar, but U/D/Q for "Climb [U]p or [D]own? (or [q]uit)" does not.

The game already does call preventDefault for events it handles. If it doesn't know what to do with the key, it bubbles the event up, which is the correct behavior. This is not a bug in my game, it's the option you've set in your browser.