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I played the game a bit, went up to the Centauer (300 HPs) but killing it won't open the door on the same floor I think. The Phantasy Star dungeon presentation works great, I like the monster animations and the music. The gameplay loop is addictive and the game felt well balanced.

In my opinion the game could benefit from shortcuts to town, for example every 2 boss fights, after the third one I stopped getting back to town yet not getting to spend my money was still a bit unsatisfying. I think both while walking and during fights mashing the buttons might also skip the current animation, there are plenty of moments where you want it to go faster, as fast as you press buttons.

I'm curious since you made such a game for this Jam, are you going to participate in the Dungeon Crawler Jam as well?

Oof, sorry about that Centauer mishap on floor 16. There's a patch out now which fixes it, and should also open the door for you since you already killed the boss (let me know if it doesn't). Sucks to get so close to clearing only for a bug like that to happen.

I'll also think about adding shortcuts, or at the very least rest stops/ shops in the dungeon/ maybe a hard-to-get dungeon exit item. 

As for the skipping animations  bit, I could certainly do something like that for the movement with ease. Implementing such a feature in the battle system, however, would be a bit more problematic. I'll look into it.

Thanks for the feedback!

And I've love to do the Dungeon Crawler Jam but I'm unsure if I could get all the dungeon screens animated and whatnot to my liking. All of Phantasy Star's assets are online and the rendering logic for the dungeon view was well documented, so all the heavy lifting of figuring out perspective, animations and etc was pretty much done for me. Maybe if you know an artist ; )

(+1)

No problem. Thanks, it worked.

I went down a couple of extra floors (2 I think?) but now trying to descend once more freezes the game (the music's still playing). By the way I forgot to mention that when an elephant tries to attack it also freezes the game. 

Some artists are looking for a team, for example : https://itch.io/jam/dcjam2024/topic/3580772/pixel-artist-looking-for-a-team . Apparently they're going for pixel art and judging by the art on the bottom of the page  https://cccretina.carrd.co/#pixelart the style would clearly fit the same kind of game you made. I'm saying that as someone who fears to work with someone I don't know so I'd be the first one to understand if you won't either.

Are you in the 7DRL Discord? Maybe you can DM me your save file, there are occasional mismatches in save data from me trying to redo my json formatting in the 11th hour lol

I'm not, sorry. 

I looked for the files, the problem seems to be to generate the 20th floor. They're here if you think they can help : https://www.mediafire.com/file/yzg7yil4xkoff03/PSRL.zip/file

Problem solved! Thanks for posting your save, and again for the bug report. Nice party btw. There'll be a patch going up soon where you can (finally) complete your run. Also new is MP restorative items, which I sadly neglected to implement. I also added a high score board to the title screen so you can keep track of your clears. (If your curious, the score is based on your average party level and Meseta accrued)

Nice, thanks, I killed DarkFalz, the game was fun.