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No modular jump height. No grace jump. I went left at the top of the two red stripes and got a precision jump. No surprise I failed it the first time. Restart from beginning. Not doing it. You need checkpoints. If you don't have them, you reduce your audience to a sliver of the amount of players that may be interested in playing your game.

The design is interesting in terms of the coloured areas. What's good about them is that they have very specific rules and they are confined to these areas. So while you change the rules, it's never unexpected. This is both interesting and a desirable challenge.

The "As if :)" bit at the beginning was going to be where I would quit. Nobody pays me to look for the design inconsistency that you've decided I have to look for to even start playing. Now, with that said, you did help the user by putting the red area right above the secret wall in question. And the fact that this is so early in the game, is also helpful. With that said, I only kept searching for it, because I read comments that indicated other areas existed.

There is no audio.

Aesthetics are very basic, but they are cohesive. An odd choice is picking a hexagon for your player when his collide is a circle. I wouldn't recommend having colliders be too different from their shapes. In your case it isn't, it's just odd that you would change it from circle to hex just because. Perhaps there is a reason, I haven't found it.

I don't see how the theme is hit. After all you didn't lie. You said "As if :)". I only got a few more text object in the game, and they read go right, and then go left. So at best we have some wrong instructions at times, and some secret passages at other times.

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Hahah, thanks for the very detailed review! Afterall, it was my first time ever opening up Unity myself and first time ever writing code, and considering I did this in about 12 hours, I'm actually quite pleased with the result!  Only did it for fun, as we invited a bunch of friends to the Brackeys office to jam out and have a good time. But, thanks for taking the time to give some feedback! Hope you enjoyed the jam! :D