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A jam submission

Key-TanaView game page

A 2d action platformer where reflexes are not everything
Submitted by Will_Dev (@Dev_Will) — 5 hours, 47 minutes before the deadline
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Key-Tana's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#483.6583.658
Innovation#533.5263.526
Game Design#973.5263.526
Overall#1953.1893.189
Audio#3372.7892.789
Theme#3852.8682.868
Graphics#4652.7632.763

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

The combat feels great, really fun to play. The QTEs are an interesting idea, but just don't work for the otherwise fast-paced gameplay - even if you're used to touch-typing, releasing the gameplay-critical mouse to try and get to the correct key in time feels pretty clunky, unfortunately. Still, there's a really solid game system here!

Submitted

Played and rated! I really liked your game!

Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599

Submitted

The combat is top notch. What a shame, that to adhere to the theme, the developer decided to add keyboard guitar hero in the middle of the action. It's especially irritating, when there are ranged enemies right in behind a QTE. So, I'm expected to jump using W and D, hit the QTE, which tells me to press P (opposite side of the keyboard), while time stops for me, but not for the rectangle with the gun, who will shoot me as I'm reaching for the letter P.

The combat is so interesting, I want to steal it for a proper release. Why oh why did you decide to do the QTEs? Absolutely tanks the game for me.

Graphics are simplistic. Consistent but a little too basic to merit praise in my opinion. The weapons and sword slash are great, so it's sad to see every character be a primitive, in my opinion.

Audio has no music. The slash sounds great.

This would have been in my hall of fame for this game jam. Sadly, it isn't. Press P to pay respects.

Deleted 18 days ago
Developer

There is also some tips in the description. There is a way to take care of the enemies behind the QTE trigger first. You can either bait the sword enemies or deflect bullets. I hope you consider trying it again :)

Submitted

Sorry man, I dislike QTEs at the best of times in AAA. Last games I remember enjoying QTEs are Shenmue 2 and Ninja Blade, by FROM. Those had all sorts of other systems in them and were logically set up. Yours has no other systems going along, and it's random.

This theme has produced a lot of dodgy decisions. Like I said, make a game without that mechanic and focus on adding other, interesting and pleasant stuff, and you can count on selling me a copy.

Submitted

The game mechanics is the best I've seen so far in this game! Slash is actually reflecting the bullets and blocking the attacks. It's very fun to play. The game would be very good without the red thing. I hope you would release a version without that! If you do so, please let me know!

Here is my best score 137



btw, have you rated my game? check it out if you have time.

Developer

Thank you and you beat my highscore! that's awesome :) I will check out your game asap

Viewing comments 24 to 21 of 24 · Next page · Last page