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This got really long so I'm posting it as it's own comment.

I saw mentioned elsewhere that the game hasn't had too many sales. That's real unfortunate. It's clear a lot of work has been put into this. I think this might be about the fourth best Survivors like I've played. If that sounds low, understand how much of a compliment that is. Out of all of them I've played, I only consider three other ones, and this game, to be fun enough to be something to really keep coming back to.

I can think of a couple things that might have been a factor for this game not finding it's audience. It probably wouldn't help anymore with this one but might for future games. I don't say any of this to be harsh. I hope this can at least be somewhat helpful.

Obviously there's a lot of Survivor like competition which is a major factor for all games in the genre, so I won't go any farther into that.

In particular, I think the art style combined with the pretty generic name (I don't mean to be offensive, but does feel generic) didn't help it any. Honestly, I could imagine some people seeing that and thinking it was some port of a low effort mobile game. 

I understand that the same artist as Vampire Survivors was used iirc, but the thing is no one ever said Vampire Survivors looked impressive. If Vampire Survivors wasn't the originator of the popularity of the genre, and was just another game in the crowd that came later, I do wonder if it's art style would have hurt it.

Back to the name, I think the problem is that it doesn't say enough about the game. Sure, it says that there's combat. But there's so many games which have combat. That doesn't set it apart from other games, or help to get it noticed.

There's several Survivor games whose names I think have helped them in a way a name like Bring It On could not. so I'll say those as examples. Vampire Survivors indicates a gothic theme, and is a wink at the clear Castlevania inspiration to it. Halls of Torment implies high difficulty (which it lives up to), and is an indicator of the hellish feel to it's look, and even it's music. Holocure is an outlier because it's based on an existing IP Hololive, so it benefits from that a lot automatically. But "curing" enemies is the lore for the game so cure being in the name itself adds to it's identity. And 20 Minutes Till Dawn is set at night, with 20 minute levels, so it's name is not only concrete and memorable but also describes the game well. Brotato isn't a game I'd be interested in playing at all myself, but the name shows a non-serious, and likely humorous tone.

All those names tell something about the game even if you've never heard of the game before and don't know anything about it. All of those names are unique, something that not just any game could have.

Unfortunately, the same can't be said about "Bring It On!" Once again, I'm not saying any of this to be mean. But Bring It On just doesn't communicate any real kind of identity. There's some attitude because of the way it's confrontational, but that's it. It's doesn't say anything about how the game might be themed or where it might be set. It doesn't say anything about tone or difficulty. It doesn't say what about the game stands out, why someone should play it, or put a memorable idea in someone's head. It doesn't draw someone's attention.

There's a whole lot more factors for a game than just a name, of course. But a really good name can really help. And a forgettable name, or one that doesn't say much about a game, can have problems drawing any attention at all. Since I found out that Bring It On hasn't sold well it's something that's been on my mind.

Ironically, now that Bring It On is almost done, the corruption that came in so late would have been a great thing to indicate in the name from the beginning (if it had been planned back then). That's a core part of the game's identity now, after all. And it sets it apart from other games.

Something like Scourge of Corruption for example, even though it's still kind of generic, could make someone curious to know more and check a game out in a way Bring It On just could not. At least there's a little bit of mystery (What scourge? What corruption?). Plus something like Scourge of Corruption is so much more likely to stick in someone's head and be remembered.

Honestly, after thinking about this and saying all this, I'm starting to wonder if giving the game a rename when it gets to the final version might actually help some. If sales are as unfortunately low as the impression I've gotten, I don't see how it could hurt. Except for having to redo the logo. Anyway, I'd suggest asking for opinions on this.

Thank you for your very verbose comments!

Yes, development is coming to a close (finally!) The goal was to have 8 levels in the game, and level 8 is being worked on now.

When it's all said and done the development of this game took over 2 years - it was started on 02/20/2020 and we hope to have the Full non-Early Access version released probably Late April or May.

Of course, we'll come back and make fixes and tweaks based on feedback after that, but we probably won't add more content (unless the game suddenly explodes in popularity and people want more!)

We will add your comments to our list and we'll see if we want to try to implement or them or what we can do with them.