The way this game was *meant* to work is like this:
You pick a randomly generated character from among the 6 options.
You attempt to fight the boss - in Phase 1 it's a larva given the name: Resh'Lar, She Who Molts the First Shell

Say you die in Phase 1, you go back and pick a new character, and this time, before the boss hatches, you have to fight your previous character's ghost! It has the same weapon and stats as when it died! And when you defeat it, you gain levels equal to the level it was when it died! This means better stats and maybe more health!
You die against the boss again, and now BOTH ghosts have to be defeated to move on...
Now, say you beat the first phase, the boss will crawl away and cocoon itself... and when it hatches it has changed forms to Reth'kira, the Tooth which Cuts the Veil

Any time you die during this phase, your ghost will appear AFTER the first phase and before this phase. Yes, it's harder, BUT defeating your predecessors' ghosts also imbue you with more power!
...and finally, phase 3, the boss becomes the Goddess Ruun-skei’ra, the End of Time Incarnate!

I haven't decided if I'm going to try to fix this game after the jam is over or not... I'm so frustrated with it.
BUT you should 1000% go check out the soundtrack that was made for the game! Laz the Composer did some great work and you shouldn't let my horrible game prevent you from at least checking it out: https://lazarusrichardson.bandcamp.com/album/echoes-of-the-infinite-recursor
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