Sorry I don't really offer Steam Keys...
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Originally, I had planned on Alex being able to banish away demons/ghosts/etc by throwing the shaka 🤙ala Airdorf's Faith games, but that mechanic got cut - I left the animation in because it still fit's his personality and is fun.
I'm probably not coming back to this code anytime to make changes, but be sure to check out the sequel which I think improves on a couple of things, like the inventory! https://axolstudio.itch.io/spooksville-usa
..and make sure you visit https://www.patreon.com/chilluminatipod: the best website
It is a fan-project based (loosely) on the Chilluminati Podcast (but you don't need prior knowledge of the podcast) and is a pixelated, 2-D adventure game, in the vein of Maniac Mansion or something like that. It is the Sequel to the game Heck House that I released last year! You totally should play Heck House, although you don't need to have played it before playing Spooksville.
BOTH games are totally free, and you can play in your browser, or download for Windows, Mac, and/or Linux!
Hey, if you like either of these games, please give them a rating and/or a comment and/or tell your friends that they were fun! I really want to see these games that I spent a lot of time and effort on getting played by lots of people!
Oh, and I'm making a new game EVERY MONTH this year, if that's something you'd be interested in checking out, come to my Patreon!
Have fun, and I'd love to hear your thoughts on either game! 🖖
I was up all night learning how to use GitHub Actions to deploy for mac and windows targets...😳💦You're welcome!
Seriously though, there should now be a Linux version available to download... my personal Linux experience is limited to ssh-ing into web and file servers to do backend stuff, so... please let me know if this actually works or not? Thanks! 😘
If we were going to build this into a complete game, some of the changes we would make would be:
The enemies move only after you move - so instead of everything just always doing their own thing, they're all frozen and then when you play a card and after it resolves, THEN all the enemies would take one step, etc. This would make the game way more strategic.
We would also want to do more with the cards - like, when the game starts, ~10 hazard cards would get added to your deck, and when you drew one, they would cause an effect. And just a lot of variety on the kinds of cards you have...
Maybe removing Health and making it so that getting hurt causes you to discard a number of cards at random instead - so that everything is better tied into the Cards/Energy system.
But... I don't know if we'll have a chance to come back to this one... it was a lot of fun to work on and we might see some of the pieces make it into future games... ;)
Thanks for playing!
First of all, good effort! You made a game! I don't want you to forget that and not be proud of your work!
Stop reading here, if you are happy with that! However, if you want some honest feedback...
There are a lot of issues that I have with this. First, it is very very hard to see what is going on. There is not enough contrast between the game objects and the background and, well, everything really.
I gathered that the 'gimmick' of the game is that the controls keep changing in surprising ways? It is really frustrating to play and again, very hard to tell what's going on -especially when you are in places with long stretches of bare ground since you can't tell if you are moving and in which direction. I would have given more indication of how the player is moving, maybe even give a warning when the swap is about to happen (a 3, 2, 1 countdown or something)... or I probably would have tried a less-frustrating gimmick to the game...
It is very important to always give the player clear and actionable feedback in order to create a fun gameplay experience... I hope you can look at this as a learning experience and keep making games with these things in mind!
Nice job! The character art is hilarious. Only criticism is that the Gameplay is a little confusing at first, and the movement a little clunky (sometimes try to jump but exit the level instead oops!) but these could be refined with more time and experience.
Hi! I made a game for my favorite podcast
It's 100% free!
If you don't already know about it, the Chilluminati Podcast is a comedic paranormal/true crime podcast hosted by Jesse Cox, Alex Faciane, and Mike Martin - and it's a lot of fun! You should check it out!
Oh, and, hey, if you like this game, please rate/leave a comment, and take a look at my other stuff! I'm trying my best to make fun games that people will enjoy, and getting people to buy/donate for those games will let me do that more, so I'd appreciate the help.
I would like to find someone to help with code.
We'll be working out of my office in Ballwin - right at Manchester and Weidman.