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Can you elaborate more on what specifically made you feel like the game was"a little heavy on exposition and devoid of emphasis on adversity"? As it says on the Itch page, we're planning to continue working on the game at a later date, and we would love to take your feedback into consideration!

for sure! A lot of the exposition worked well, and it's a useful device, but at points during the mirror scenes it felt forced. There might be some ways to show and not tell a little bit more about the character's identity. I think even shifting to the second person during that scene with the exact same dialogue would help, leaving it isn't a problem either! With the adversity thing, it just felt a little flat, it felt like it wanted to lean into the conflict and internal struggles a bit more but there wasn't any external homophobia/transphobia and the focus on internalization of it wasn't fleshed out to a point where it felt like it had a lot of stakes. This is really critical but overall the story was excellent and I loved it so much!!! It's amazing, truly.