You know, there are many engines and or languages I never even tried. Like ClickTeam Fusion for example. I've always been in the lower level languages.
For me C never really worked as it lacks too many features I hardly can do without, and the chance of memory leaks is pretty great. C++ came more to my liking... Not quite the best (for me), but a lot better already. I've grown to hate Python for the same reason I don't want to give Godot a try for.... Scope-indent... One tiny mistake in your indenting and you'll get parse errors or bugs that will take forever to pinpoint let alone fix them. Maybe having to write countless end-commands or }s can be a bit annoying, but at least you can make sure, everything's right. Especially since some IDEs easily mess up spaces and tabs, and in language like Godot and Python that's the road to HELL!