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This game has a hell of a look.  Combined with the chill music, it made for a pretty relaxing gardening experience.  The cauldron/crafting aspect really stood out. It was pretty fun to experiment and discover imaginative new recipes. Though, I never did figure out what to do with that huge pile of chum....maybe I should have tried to feed it to the frog?

As mentioned by some others, the menu would sometimes do some odd stuff, but it was manageable to deal with. I did notice that some of the frog's text was layered behind the "real" plants that I bought, so I couldn't quite read what  I was supposed to do with the bigger cauldron, but it was easy enough to figure out.

One thing that didn't really do much for me was the night time spraying-the-angels sequences. I mean it worked fine and all, but I just wanted to go back to gardening. Of course, this is a gamejam and we can't fit every feature in, so I understand why it might not have been as involved as other aspects (which are great).

Great work all together!

I am so very glad you liked the cauldron part! The frog is mostly just there to eat failed potions (chum) but you can try feeding him other potions too for surprises :D
I found the frog's text problem. I didn't see it during my tests.. but it should be an easy fix. Thank you for finding it.

The nighttime is... admittedly not as well thought as I hoped. I thought I wanted the player to have something to do at night other than just gardening but it seems I feel into the "more features = better games" mentality while making it. But I'll still try to improve it, maybe add incentive when killing them or something.

Thank you very much for your kind words and for playing!