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Took me a bit to realize that the goal was to paint the level, I started out just killing enemies. I agree with Miguel, I feel like there should be a slight invulnerability period when you get hit (and maybe have less health to compensate). I like the "paint the level" mechanic, and it got pretty difficult once the enemies started spawning in droves.

Nice input thanks, I like the idea of putting an invulnerability phase or even a knock away the player to spread out the damage more to be a little less trample than need be, and maybe splash some more information about objectives on the Get Ready screen.