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(+2)

Alright, hear me out, this game might be one of the best games in the jam if it had more time. Let me explain.

The art in this game is FABULOUS, while the pixel art looks great, the shaders that are used are just on another level, honestly the parallax effect along with all the lighting is just perfect. This game presents modern style pixel art at it's finest. And did I mention the water shader?  I love how it is pixel perfect and gets affected even by the lights. This game's art in general gives very similar vibes to the game “Kingdom Two Crowns”, except with a pixel perfect shader (which I personally prefer).

But that's enough for the art, I saw many people in the comments praising the art and the atmosphere, but very few talked about the gameplay. Which is a shame because personally, I find the gameplay, although incomplete and buggy, has such a great potential. From the moment I saw all the menu options, stats, materials, and random events, I knew this game is gold. It feels like there are enough gameplay elements to make this such a great game, even though the game had a scope too big for a 3-day game jam, I hugely respect the amount of progress you managed to complete in such a short amount of time, I believe if the jam was 7-days or if there were more team members, this game would've easily been at the top of the leaderboard.


Now that I finished my monologue, time for chapter 2, random thoughts/suggestions/issues/bugs I found:

— The sound effects are great, it adds to the atmosphere and makes the overall experience very good, the music choice is also very good (the audio in general is very good). 

— The farming system is very solid, although I wished the different plants would give different fruits, it is very much well-made.

— I'm not sure about this, but I believe there is a day-night cycle in the game, correct? Well, if there is, my god, it adds so much to the atmosphere, it really makes the game look fantastic.

— The merchant shop is very much broken, the left column of buttons just give me money when I click them, while the right column just gives me the item for free.

— It is very awkward to reload with R, since every other action is done with the mouse, I think it would make more sense to also make the gun reload with the mouse. (or maybe reload automatically?)

— The farming menu has a couple of unnecessary options that I think can be removed, mainly the harvest and plant. When the player in the farming mode, there is no need for the gun, so why not make the right click button plants and harvests plants instead? Also, the “status” section can be simplified with a “+” button next each bar, along with an icon of what item it's consuming.

— The farming menu buttons text is really, really small, it's quite difficult to read.

— The crops currently don't have any gameplay effect, I believe this is probably due to time constraints, but here's a suggestion anyway: crops should be consumed every hour, so the player has to keep planting and growing them, you know, post-apocalyptic survival farming game action.

— I love that there are things around the map that you can collect, like water drops and such, it helps with waiting for the plants to grow, and give a small reward for scavenging.

— This is probably intentional, but I have a problem with the ammunition not being consumed when I shoot, I know it consumes 6 when I reload, but why does it consume even if the gun is full? (sorry, I have a lot of nitpicks)

— This game has the best implementation of Arabic language that I have seen so far, with a one-click switch between Arabic & English, I'm quite curious as to how you've managed to do it. (it would love to “borrow” your implementation :D)

— One last thing, I love that even though this is a jam game, you manged to add a settings menu, honestly, more games should do this.


In conclusion, this is by far my favorite entry to this jam (if you couldn't tell by the wall of text I wrote), despite its current state, and the number of bugs/issues that exist in this version, I see great potential in this game, and I really hope you continue working on it, at least until it reaches the greatness that it was destined to.

Good luck with your project! (and sorry if my review was a bit longer than expected)

(+1)

Let me just say that I'm ABSOLUTELY FLABBERGASTED by your comment .__. and LIMITLESS THANKS TO YOU for the effort that went into this. I am astonished by the accuracy of everything you said and I am thoroughly impressed.

Thanks a lot for the compliments on the art. I'm very glad you liked it, I absolutely love it when people notice the little things that are normally not noticeable (that I pour unnecessary amounts of effort into xD), and YES IT IS VERY VERY INSPIRED FROM THE KINGDOM SERIES I LOVE THAT GAME.

The previous game jam I joined was a 7-day jam, which may or may not be the reason my brain was comfortably adding more and more features and tasks, which clearly didn't work out in its favor xD. On the last jam day, I realized that everything crumbled especially that I was busy with work that day, so I didn't even have the time to fix the broke things. I guess it will be a good future lesson for me.


For chapter 2, pretty much everything you said is 100% right, valid, and appreciated.

Some points are indeed stuff that was on the list to finish or polish but was ditched at the end That's why they will seem broken or incomplete, like the farming system, UI, merchant, day-night, items and even the gun (I have a bad habit of finishing the visuals first)

About the localization, it's very simple. I made a small localization system at the start of the jam (basically 2 scripts, manager and text localizer)  I give each text localizer both lines Arabic and English  and the manager switches between them with the help of one of the opensource TMP right to left plugins, I would absolutely not mind giving it to you at all you'll be surprised at how simple it is xD.


Last thing, you know, I was actually pretty bummed about not finishing the game and I didn't want to continue working on it any more, partly because I never actually went over-scope in a game jam before or even released a broken/unfinished one, I'm usually extra careful with planning, so it got me super disappointed, but honestly, I cannot thank you enough for your enthusiasm and supportive words, I just don't know what to say, I now kind of have to go work on it, I don't see any other options xD

Thank you so much for your wonderful text wall and for taking the time to play, analyze, articulate, and write your feedback, or even consider it a favorite ♥♥♥. This got me overjoyed and gave me a reason to continue on it.
God bless you and I wish you the best, this jam and on your future projects Insha'Allah.

(1 edit) (+1)

When I played your game this morning I knew I was going to spend 30 minutes writing a review XD. Anyhow, I'm very happy you enjoyed the review, please don't feel pressured to finish the game if you don't want to, I would love to see a complete version but it is okay if you don't want to do it .😅

And I would love it if you can drop me the Translation system, I'm @venwin0 in discord. (Say what, I can give you a day-night system that I wrote, like a proper trade XD)

Thank you again for making this awesome game! Have a amazing day, and early Ramadan Mubarak to you.

Too late to unpressure xDDD
Just kidding brother, all good,  thanks again and no need for a trade. I already have a good idea on how to do it. I'll send you the localization stuff on discord and Ramadan Kareem!