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I see that this states it only works for top down sprites, not sideview battlers. Would Dynamic Pictures be what I use to have dynamic SV sprites and what would be the best method to tie them together?

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I currently don’t have a plugin that adds bitmap composition to side-view battlers. (Dynamic Pictures only works on Sprite_Pictures showing Game_Pictures, usually shown with the “Show Picture…” command.)

The main reason is that the games I’m contributing to don’t use the side-view battle mode. If your game uses a Picture to represent the player character(s) and/or enemy, then Dynamic Pictures would work for that. Otherwise, a plugin layering battler bitmaps is needed.

The cleanest way to tie my plugins together is through their JavaScript APIs. I could make a plugin (at no extra charge) that specifically targets Actors and sets up those rules in both Dynamic Pictures and Dynamic Characters at once. It doesn’t sound like that would fit your use-case, though.

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Thank you for the reply. While sideview bitmaps would be nice (saves a lot of on asset compatibility), I understand why it isn't an option. I'll keep looking around for such then.

I do think, even if it wouldn't fit it, the Dynamic Actor/Picture tie-in rules would be a good idea.

I agree. For now I’ve created it as placeholder file in my project repository, though I’m probably too busy with other things to work on it soon.

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I should probably mention that here even if it costs me half the sales: Since one week after I published this plugin, there is now official DLC for RPG Maker MZ that has a lot of feature overlap and also covers other actor appearances like side-view sprites.

I haven’t used it and the Steam page doesn’t show the plugin settings, though, so I can’t comment on how easy it is to make use of.