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I used two days of free time and three otherwise engaged days when I couldn't have worked on a game anyway to come up with ideas, plan them out and discard them after realizing I'd never be able to make them in time. Tuesday morning I finally had a doable concept, and I've had to scale that down a bit already as well. Still feels better than instantly committing to something that would've almost certainly remained unfinished, though.

In my case, I joined some days after the jam begun, so im really behind. I took one day to design and im working on finishing the code tonight. The weekend will go into the graphics (Music, SFX and Sprites and images)