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(1 edit) (+1)

Keyboard controls for action-y games will forever be the bane of my existence!

On the last game jam, we tried  IJKL after switching from IJOK. With each choice, reviewers  each wanted the opposite or they wanted the arrow keys.

...Time to make a script with all 3 options ready out of the box :P


Oh, and thanks for checking it out!

Multiple sets of responsive keys is also an option (as long as they don't overlap)!

In a commercial game, the correct answer is "keys must be remappable," but in a jam game, I don't think it's worth the time investment.