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DAY 6+7

Sadly not much progress, as I've ran into an issue with a mechanic that is probably bigger than it's worth to fix in the time of the jam

So I got 2 options

either A: Scrap the gravity-shifting gimmick and add a simpler one that is less-creative but still probably fun to use

or B:  Scrap the game

I'll have to decide tomorrow on Day 8.


Though if I do scrap the game, I definitely did learn a bunch of new things from it regardless so I'd still call it a soft-victory for myself at the end of the day, but I'm leaning towards A as of right now.

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It's been fun to see your progress. I'm sorry to hear that the mechanic isn't working out. If you have the time, I'd recommend continuing to work on the game, as it seemed really cool even if you need a different mechanic, but make the choice that is right for you.

I decided to continue working on the game albeit with a certainly worse and more bland mechanic, as even if the gameplay doesnt turn out to be amazing, I still am proud with the art i've done and don't wanna waste it all

(+1)

What isn't working about the mechanic? It is possible that your idea of broken is just a broader aspect of the design space. (But understand why the bug is happening, you don't want to accidentally fix it and remove a hard to get back feature.)

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The issue with the mechanic is that it completely breaks another mechanic (the wall-jump) and when you want to shift the gravity direction from a Y axis to an X one (eg: UP to LEFT) the physics entirely break and softlock you in the air


I've troubleshooted it to the best I can but it's an issue bigger than I can solve in this jam timeframe

Ah... yeah, I don't think that can be spun into a feature. That would have to be something to actually fix. Too bad.