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Lol thank you! Most of the month was spent in UI logic so I'm pretty proud of that side. The simulation part is buggy and not really ready to ship, but the time limit is what it is.

If you really want to see a working game like what I tried to do, you can go here: Sandspiel oSand Pond.

You're supposed to dictate simple rules that would interact with each other to simulate really complex stuff. Like cellular automata