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Mini Splat Sandbox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #19 | 3.600 | 3.600 |
Overall | #50 | 2.400 | 2.400 |
How polished/complete is it? | #65 | 2.000 | 2.000 |
Overall/Fun | #73 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I have no idea what's going on, just that whatever it is looks very impressive.
Lol thank you! Most of the month was spent in UI logic so I'm pretty proud of that side. The simulation part is buggy and not really ready to ship, but the time limit is what it is.
If you really want to see a working game like what I tried to do, you can go here: Sandspiel or Sand Pond.
You're supposed to dictate simple rules that would interact with each other to simulate really complex stuff. Like cellular automata
This was very ambitious and a good foundation. Great work!
Thanks for the kind words! I know it's got a ways to go, but I succeeded in finishing a buggy pre-alpha 0.1, at least lol. This was a mini project with no strings attached to get me out of a block with another game I'm developing. After all, I'm going to come back to that one after another month I think, and redo a bunch of stuff with a more detached mindset
I really want to understand what's going on! haha. The tool is interesting, and allows lots of customization, but I don't undestand what that customization is for.
If you write some hints on the main page, I'll give it one more try.
Hi! Thank you for trying... It's a bit messy and incomplete rn, but it should have tooltip hints. If you hover over stuff, you'd get some hint of what to do. On a nutshell:
Ruleset {
Name
Color
Rule {
Input
Output
Symmetry (X, Y, Z)
Chance of executing
}
}
For now, you can't mix elements on the input/output, though. I tried to make it work, but it was a bit of a rush to have the current broken implementation done in time. Maybe for an update