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A jam submission

Mini Splat SandboxView game page

A mini sandbox mixed with SPLat-like visual programming
Submitted by GameDev_byHobby — 6 hours, 36 minutes before the deadline
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Mini Splat Sandbox's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation/Theme (If the optional theme is used)#193.6003.600
Overall#502.4002.400
How polished/complete is it?#652.0002.000
Overall/Fun#731.6001.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I have no idea what's going on, just that whatever it is looks very impressive.

Developer

Lol thank you! Most of the month was spent in UI logic so I'm pretty proud of that side. The simulation part is buggy and not really ready to ship, but the time limit is what it is.

If you really want to see a working game like what I tried to do, you can go here: Sandspiel oSand Pond.

You're supposed to dictate simple rules that would interact with each other to simulate really complex stuff. Like cellular automata

Submitted(+1)

This was very ambitious and a good foundation. Great work!

Developer(+1)

Thanks for the kind words! I know it's got a ways to go, but I succeeded in finishing a buggy pre-alpha 0.1, at least lol. This was a mini project with no strings attached to get me out of a block with another game I'm developing. After all, I'm going to come back to that one after another month I think, and redo a bunch of stuff with a more detached mindset

Submitted (1 edit) (+2)

I really want to understand what's going on! haha. The tool is interesting, and allows lots of customization, but I don't undestand what that customization is for.


If you write some hints on the main page, I'll give it one more try.

Developer (1 edit)

Hi! Thank you for trying... It's a bit messy and incomplete rn, but it should have tooltip hints. If you hover over stuff, you'd get some hint of what to do. On a nutshell:

Ruleset {

    Name

    Color

    Rule {

      Input

      Output

      Symmetry (X, Y, Z)

      Chance of executing

   }

}

For now, you can't mix elements on the input/output, though. I tried to make it work, but it was a bit of a rush to have the current broken implementation done in time. Maybe for an update