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It took me a while to realise that the books were being thrown in the direction of the mouse cursor. Once I discovered that, winning became trivial.

A lot of the game's difficulty depends on the flat earther's pathfinding. If they decide to go where there is low concentration of spherists, then the game is very easy to beat.

When you lose, the game pauses inelegantly. You can actually keep playing.

Theme: The game isn't a lie. It's about lies. For me that's a miss.

Graphics are coherent but a little too simplistic, in my view.

Music is fine. SFX is informative.

I totally agree with you. Adding some sort of order to where people walked would have made the gameplay more consistant and enhanced the strategic aspects. It's very weird though that you are able to keep playing when you lose. I can shoot, which isn't good either, but I can't walk. Anyway, thank you for taking the time to give an honest review of the game!