Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(4 edits)

 yh i got NVidia  idc if i have to try other engines, i was gonna use unity with playmaker but that isnt cheap and not sure, also where is texture properties is this on blender or coppercube and stuff just confused sorry thx though u a real g fr never mind i found the double sided part. bro i love u so much bro oh my gosh the texture side thing worked love u but still annoyed a tiny bit cause texture stuff isn't loading or working proper sometimes when i put it in the engine, i had a lot of issues not getting  any texture before but found out how to but for some reason idk if it just for certain ones or because i made things without videos and it stuffed up or i just suck idk lol thx tho i love u with this part legendary. also i made a bed but for some reason like the mattress would go through the bed head and stuff idk if it because of me built it but it looked fine in blender thx tho, don't want annoy ya love ya tho ffs, it worked for my house and stuff but for some reason i can just walk through the wall any idea for that

Yeah, it's a bit of a pain. Eventually you will get used to it but it takes time and you will still run into problems when you try to do things. GameGuruMax offers a free demo - worth a try if you have  Nvidia graphics (doesn't work yet on AMD chips). https://www.game-guru.com/

To stop the mattress going through the bedhead, you can try: select all (in blender) by pressing "a", then "join" the verteces into one shape, by pressing  'j' (maybe control + j), then when you export, it should keep it's shape properly. Also, if you export as fbx model, you can "embed" the texture,s otherwise they will get screwed up or missing when imported to coppercube. (see end of video here)...

kk thx i did the control j already know what it is idk what embed texture is. also idk what i can do about walking through the walls. idk how i can make it so i cant wait through i forgot how to stop that from happening to. if i figured how to stop talking through things i should not have any other problems if i figured this out and also bed stuff if this works, weird other thing is i made a door myself and for some reason when tryna open it. it does open it wrong not like the other ones, it because my door is -180 i think it said already idk if that means i should put the knob the opposite side on the blender but yh i wanna be able to make a game and have no issues and idk what people do

To prevent walking through walls, add a "collide when moved" behaviour to your character, then make sure "collision" is turned on for each object you don't want to walk through (eg the house, the door, the bed etc.). For the door, to make it 180 degree, there are 2 ways:

1- simple way: set the thickness dimension to be a minus value (reverse the door), make sure its thickness though, not height or width. Placing a minus in-front of a value simply flips that axis by 180 degrees (it turns the model inside-out). If a model is inverted like this, it may become invisible - so you will need "double-sided textures" enabled to fix that.

2- complicated way: in coppercube, click the "create a sphere" set the height,width,thickness of the cube to 0,0,0. This makes an invisible sphere with no polygons. This is known as a "dummy sphere node" (which you can use to attach other objects to). You can then drag your door onto the sphere (to make the door a "child" of the sphere - the sphere is the parent node). Now use the sphere as an actual "door-hinge" by rotating the shere to open the door (instead of moving the door itself). all you need to do now is set the position of the door so that the sphere is in the correct position to the door.

Making games is frustrating - at least you're trying - if you keep trying, even though it's difficult, you will be able to make a game. I think a lot of people have problems but give up. Those people on the forums have been around for years and most of them use coding - if you know javascript, coppercube is much easier to use - if you don't know coding (like me) it's harder to get things working.

What I can say is, at some point, certain things will start to make more sense, and it will get easier as you go. Coppercube is quite good for beginners - I've tried many, many different game-engines and they all require the same hard work to learn and use - I haven't found any that are simple to use that give you creativity to make your own ideas come to life.

My main issue with coppercube is this: I spent a lot of time (almost every day, for 5 years) learning the engine and speaking to people on the forum. I tried to make many different kind of games, but I always ran into the same problem in every project - eventually the game would break and stop working - at some point and I would need to start again. When my last game broke (Saboteur), I gave up and uninstalled coppercube. If you look closely on the forum, everyone else has the same problem - they all seem to not have problems - yet there isn't a single finished game made. Sure, people make small scenes with characters/cars etc, and some demos look great - but, apart from the tiny "play for scrore" mini-games (which all look generic and the exactly same) there aren't many (any?) finished games. This tells me that other people have the same problems.

(2 edits)

so u saying  no point using the the engine then if it doesnt even work. also how im doing first person i dont have a character im just first person camera idk i was trying like if it is possible to put a camera into like a character so its like the camera in there body idk how explain but nothing worked idk if u can do that u said collide move thing but u also said put collision on for everything u dont want walk is that the move thing too or what is that no idea

Yeah, kinda. I'm saying I gave up after 5 years because I couldn't achieve a finished game and my projects would often break. It's definitely possible to make games using coppercube, it's just that not many people ever seem to manage to do it.

If you can learn javascript - coppercube will be an amazing game-engine for you! You can do so many things with it.
Without javascript, you will eventually need to learn how to use "varibles" (to control events) and how to make "loops" using the "every few seconds" behaviour...it can be confusing, so you need to learn the basics first (which you are doing).

You can use Sven's plugin for 1st person movement, then child some animated arms/body/legs to the camera. Sketchfab has some decent/free animated 1st person characters.

There are 2 collision types in coppercube:

1- "collide when moved".
Anything that moves (characters, vehicles etc), use the "collide when moved" behaviour. This prevents characters falling through the floor (if "affected by gravity" is enabled - and also prevents them through objects which have "collision" enabled). You can set a colision zone (yellow elipsoid) to set the "size and position" of the collision area, for moving objects.

2- "Static Collision".
Anything that doesn't move (houses, platforms, trees), use the "collision" option (in the object's  properties) to determine if moving objects will collide with it or not. Collision is accurate, based on the 3D mesh of the object which will collide with the yellow elipsoid of any moving object.

If you use the "shoot" action, object-bullets will only collide with anything that has "collision" option enabled - they will shoot through anything that has "collision" option disabled.

*Note: 2 moving objects will not collide with each other (eg: moving characters and vehicles will pass through each other). There is a fix (see this page for a file called "prevent moving objects walking through each other.ccb).

(2 edits)

I downloaded some camera that was 1st person that lets me have sprint I'm sure that's different to svens plugin for first person movement, i hope I can do this movement  and child animated arms body legs, or if I just used 1st person character animated idk cause obviously there is that in the engine already but idk how to put this to characters and stuff bit hard for me to do this all but thx u always a good. idk if i should use unity and buy playmaker or not if i can't do this. nah also i know someone who made all there games with coppercube they have them on here some are popular as well idk what he used i asked him for help himself and he has videos on yt but doesnt help all of it so im sure he dont code to

yo it been a bit g. im actaully wanting to learn coding now to make games, stuff this software maybe idk. i just dont know the best place to learn coding, i want to learn python first as it easier and for smaller games i think right, then c# and then c++, i wanna be able to do well and i know its legit the hardest thing ever done but idk where to learn the best of everything

Hi. Yeah, it really depends on what kind of games you want to create and how much time you can dedicate to learning a language. Python is a solid choice. You can make games using pretty much any language. There are many different languages, you just need to find one that suits your style perfectly - or code your own game-engine or game-template, using a programming language such as python, to suit your exact needs and speed up the game-making process.

Coppercube uses javascript- which is fairly easy to learn. With javascript, you'll definitely be able to make decent games - with or without Coppercube. There are only around 50 API commands to learn in coppercube, to make any game. Out of all those, you'll probably only ever need to use a handful. In theory, it should be much quicker to learn the coppercube API, rather than learning python. Here's the reference - each one has an example of how to use it...
https://www.ambiera.com/coppercube/doc/index.html

If you've never coded before at all, maybe try LUA. There's a simple/easy-to-learn fantasy-console such as pico-8, to make some fun little games as you learn to use lua with it.
https://lexaloffle.itch.io/pico-8

The main frustration will probably be that you'll have all these great game-ideas - but no way to turn them quickly into a game. It takes a lot of time and patience but you can code modular parts/features for you game, then add them all together.

If you get completely stuck with learning to code, you can always try 'unity'. The community plugins help speed things up when making a game - but you can still add code to it yourself as you develop. You can also use visual-scripting in unity - to make complete games in unity without any coding language, just nodes and logic. I've never tried it though...

https://unity.com/features/unity-visual-scripting

Really, you can make a good game in any language/engine/SDK - my advice is pick a language you like the look of and stick with it, don't be tempted to often keep changing, join a course to learn the basics, then use it at least 30 minutes every day to make little projects which you can use in your game (such as a health-bar etc.)...
https://www.learnpython.org/

Personally, I don't use any scripting, just 'coppercube's built-in visual-coding and the 'yarnspin' game-engine for simple story-book games.

how do i use the built in code thing  idk thinking if use playmaker on unity if dont wanan code but i wanna try to so

I've never tried unity, I've only used coppercube's built-in none-code visual scripting but it's taken me quite a few years to get good with it. Best if you can learn to code, give it a few years of trying hard - if you really can't learn to code a game, then try playmaker. Soon (within 10 years), you'll be able to use AI to make full games without any coding at all.