Nice one. Thanks again.
VP
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Here's an example of what I mean - see the hood texture is missing on the inside...
https://postimg.cc/hXFKhx9h
Thank you BannanaBoy. The free version off Coppercube is almost the same as the paid version. I do have the paid version, I just use the default Coppercube logo on most of my projects to promote Coppercube. Yes, I can make an icon and a name etc for it if you'd like. Coppercube is great, I really like it.
This is absolutely fantastic! I can see myself writing lots of stories with this. I've also spent hundreds of hours making AI art, so this will be perfect for incorporating them into a story. The addition of sound is a dream! Thanks so much for making this. I'll be sure to make a small donations as a gesture of support.
Nice one. Yes, I think so too, probably the model. very promising though. Smaller models seem perfect. They do look really great in coppercube, and it feels really good making a game from a scan - seems very special. I'm fairly sure Robbos culling will make them usable at full speed. I've bought the plugin from him but just need his guidance how to get it working.
Man, this is really cool! It does hammer the GPU but if you can get the game a bit smoother somehow, photogrammetry is definitely a good way forwards with Coppercube. I'll try a few scene's with Robbo's scene-culling plugin to see if it helps. If it does, I'll report back to you here. Sometimes reshade can drop fps, depending on the setup. BTW, not sure if you have lighting enabled or not but you don;t need it for photogrammetry as the lighting is already baked. If youre using lighting, try turning dynamic/realtime lighting off as it will improve speed. Please keep going with these kind of projects.
This is great Robbo! Well done mate.
...are you able/willing to edit the CopperCube GUI slightly?
-if so, I'd love to fund the following 2 alterations:
1- copy/paste actions (using Ctrl-b & Ctrl-j).
2- make the "Edit Actions" window resizable, or at least larger than 3 lines.
Anyway- great work! I think I recall you asking about spot-lights and somehow you've managed to implement the features to the Source yourself. Astounding work.


















