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It kinda puts you in a situation where you want to shoot all of your cards right away to know which combinations you can make. There's no way to get to 1 trillion dollars without having a godhand with at least 6 dark energies. Combining 3 items to have a data is neat, but then merging the data with atom collider to have better quality data doesn't make sense but I guess it's ok.

Using bureucracy when you have no elements brings you the same element back, I think it should trade you for something completely different or have it disabled. 

Energy crisis is just too high, filling up buildings after a while eats it too much. Maybe energy can be replenished with time automatically? Also not only stability is decreasing too fast, but you also have to pay much more to lower your chances. I guess that the message is about cutting losses at the right moment, but then we can't reach that 1 trilion bucks.

Merged materials should have a little more value. There should be a random chance to have a higher value card, maybe have a building that can randomly find a better quality resource.

Overall, I tried three times, the best I could go was 400 bil. Still, wanna see what's the main goal, what about these other planets and development direction.

Thanks for the feedback! I really should put out a roadmap, but the vision is that you go to a certain number of planets (8 for now) while building up your available buildings in-between to try and maximize money. Still not sure on if you'll be gated between each one or not, or if it's just a race to the highest score possible.

Bureaucracy with no goods in the deck is a valid point, going to mark that one a bug.

I agree with your comments on the energy and deposit costs. Already got a plan with the deposits but energy is going to be harder.

And merged goods are higher value than the base ones, but not high enough to notice? Numbers can be tweaked.