Nice entry, I'm happy to see more and more godot games in jams! Love the style and the ambiance really is grim ^^ The dynamic grid system is a bit clanky but pretty impressive. The combat system is rough, not seeing the mouse makes me look in a random direction every time I want to aim.
As far as I admit that it was said too abuptly, I must reckon that the game feels way too "objective-less". After 4 or 5 days, we get the formula and the lack of perspective does not really push to play which is really sad since the game is polished and plays well.