Devlog 19
Added new colors for the penguin.
Devlog 23
Last week I didnāt work on the game, I was just chilling in the countryside. Borrowed Celeste from a library. ā§ā āæā ā¦ā
But I do have something to share about the game, because last week I forgot to mention some things. I designed 20 more levels, so now there are 50 hand-designed levels. So now I can fully focus on optimizing and improving the random generation of levels.
Devlog 24
Added more music and sounds.
Now there are secret stairs in the menu to skip the played/completed areas of the randomized rooms.
And I made a new image for a cutscene. Here is part of it:
What is the penguin destroying? You can find out by playing the game.
Also, the game is now about 80% finished!
Devlog 25
Final cutscene has been written and the images for it have been drawn. Now I will start coding it, which will be quick to do, thanks to the Cutscene engine that I have made for GameMaker. Itās really so useful that I canāt wait to rewrite it so that I can use it in Godot too. :)
Devlog 28
Not a completely playable version yet like I planned, but still making progress.
Finally fixed a bug that sometimes blocked doors in randomly generated rooms. I needed to add some pathfinding to the grid to check if the door is blocked and if it is, regenerate the room. Fortunately, this was quite simple to do using MP Grids in GameMaker.
Devlog 31
Added a special skill: Teleport Attack! Itās not completely finished yet but I will show a gif next week.
Also now itās possible to scroll the inventory with a touch screen, making it possible to now play the whole game with a touch screen. Not sure if I will make a mobile version of the game, but if I do, everything will be ready for it.
Devlog 34
Game is ready for testing. :)
If you want to help testing, you can get your name to the credits. You need either Windows, Linux or Android. Let me know with email (pikkua.games gmail com). For some reason I canāt open Discord so canāt use that for now. If Iām online, you might be able to reach me with IRC (Pikku-a on libera chat).
From now on, I will focus on bug fixes and improving the difficulty balance of the game.
Devlog 40
Mostly bug fixes.
Here is a pro tip for you: If you havenāt been able to fix a bug in half a year, itās probably something really easy to fix. Ask someone else to check the code, and even if they donāt know coding, they might be able to point out what the problem is.
Yes, for half a year I wondered, why doesnāt the enemy notice the collision with the player, when I wasnāt even checking for collision with the player. (ļæ¢_ļæ¢;)
Devlog 42
Last week was bug fixing, testing and improving the difficulty balance.
This week Iām trying to do marketing related things, but I really would prefer to spend that time improving the game insteadā¦ ( . _ .)
Anyway, the game will be released next week. April 3. I will see you then. Be there, OK?!