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More Day 5 Updates: I did a lot of work today because I will not be able to work much the next few days, and I want to have something ready for playtesters in 2 days.

The conways now have random sizes! It really gives a sense of depth in my opinion.

Also, I added a hint system! The in-game lore explanation is that the anomalous properties of this world (spacial and time) and your technology let you peer into the future and see how future you completes the puzzle. I have set it up where hints activate one step at a time; that way, if you only want a small hint, you can choose to only learn one or two steps. Or if you are frustrated with a level, you can see the whole solution. This hint system may be a bad idea, as players may skip through the entire game, but it is better than players getting stuck on one puzzle and then giving up on the rest of the game entirely.

I want to learn some shaders to make my hints wobble, glitch, and glow like holograms, but I have lost the energy to do that today. At least it works!


Hints are good! Especially in jams, where you don't have the time to make sure all the puzzles are the right difficulty.