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(1 edit)

Hi, if you are talking about copying settings from the demo, the demo is most likely out of date so depending on the settings you copied over you might need to load the parameters up for your tools and let any new defaults load.

If tools are not enabled, make sure you have turned tool access ON via the plugin command Change Tool Access.

That got it, thanks so much!

For what it's worth (and for anybody else curious), this works perfectly within the Phoenix Kage Desu ABS-Z framework.

This works amazingly. I put a link up on the ABS-Z Discord recommending it. The only thing I'd like to see added (if possible) is the possibility to add variables or scripts upon contact instead of just self switches. That would add even more versatility for these items in on-map combat.

Hi, I hadn't thought about on-map combat when making this plugin. I do want to eventually integrate it with [CGMZ] Event Movement to allow things like the arrow / hookshot / boomerang to stun events using CGMZ movement.

Generally I do not add script parameters to my plugins, but I could add a common event on contact / when a tool is used, would that work for your use case?

Actually, that would probably be better in the long-run; variables and CE.