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(+1)

You didn't do the thing that allows for me to d/l yr game with itch.io app.

The game opened fullscreen but the fullscreen checkbox in options was unchecked. Checking it did nothing obviously.

I was impressed you provided rebindable controls until I realized they only rebound the controls that navigate the menu?

The game freezes while the tutorial loads, you should make sure the player has feedback that the game is loading and not frozen indefinitely.

The anime girl drawing are soul but maybe not in a good way. The colored pencil look clashes with the rest of the game. It's incredibly soulful that yr mom made them tho. Maybe apply a colored pencil shader to the whole game? Or have your mom or you apply color digitally as a final step.

I should be able to read all the dialogue and then dismiss it when I'm done. It goes away too fast right now.

The minigun firing isn't very juicy.

Movement in the mech feels very good. Smooth but with weightiness.

I need access to the options while in game. For example I need to adjust the mouse sensitivity.

It's unclear that the orb in the tutorial is an enemy. There's also not enough feedback to me as a player when the orb hits me and hurts me. I think the orb was able to kill me way too quickly. When I died while firing the minigun, the minigun kept firing forever.

Quitting from the tutorial shouldn't quit the entire game, it should take me back to the main menu.

It feels like the mouse moves fast enough in front of me to aim but then it's way too slow to turn and look to the side. Maybe intentional because the mech is slow?

There should be more sounds when the mech moves around. Continuing from my point above, it would make the slow turning mech more believable if I heard the leg joints and hip joints creaking and turning with my mouse.

The music is sorta cris-tier. Sorry. But it's got that cris thing where the melody has way too many notes in it like the composer is trying too hard. Just simmer down a little and keep it simple and let the melodies breath.

Why is a ray drawn from the minigun when I shoot?

The compass is nice but I wonder how useful it is in-game?

It trips me out that I click my left mouse button to fire my right weapon and visa versa.

I'm wondering where the fun is in this game? Arcade mode isn't really fun, I'm just spamming the fire buttons. The mech isn't fast like Armored Core so I don't have that kind of speedy fun. But there's not much of the fun I would get out of a slow mech game either. No ammo to conserve. No maps to traverse. No squad tactics. I got bored of arcade mode before dying because it just didn't feel like it was going anywhere.

You've got a lot in place so there's potential there. You've made a lot and you have some soulful art and music but you better find the fun fast.

i'll find the fun eventually ç_ç

i plan to have single player story mode levels, so the arcade mode is more of a way to test things out, to shoot at things.

>why is a ray drawn from the minigun

lazyness. i just copied it from a tutorial. same goes for the rebindable keys, sorry.

>the compass is nice but useless

i added it for the cool factor lol. maybe eventually i'll have larger levels and it will find a purpose

thank you for your detailed, in depth feedback.