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(+2)

The Game is a pretty good base. I feel it could use a bit of animation on the enemies when hit, having varied enemies would be a good next step too. if you could have some random drop weapon swaps during a round that would be Ace. Also since it uses voxel art, if you implement destructibility to the trees that would also add to the immersion.

Nice work for putting together in a week, I can see a lot of potential if you continue to work on it post-jam

(+1)

I did continue the development. The new update is coming today(don't know the time yet). I'll see what I can do about a destruction system in the future... It would be cool to have such a system but also very hard to implement... 

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Have a look at this you could do something similar to this, but would need tweaking to your needs

Thank you I'll watch it once I have time to work on my game!