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(2 edits)

Hey man, love your assets. I think this is the second time I'm complimenting you. 


Art Style

I'm working on a beat 'em all type fighting game, not sure if this is what you expected ๐Ÿ˜… but I wanted to ask if your art style looks good on 2.5D Games like this:

The first time I tried to implement Kathrine's (Blade Girl) sp-atk VFX I wasn't sure if it looked good or out of place, but at some point, I got over it ๐Ÿคท so I just wanted to ask..



Sprite Scaling

Also, concerning future updates can you please separate the VFX for the character's sp-attack just like you did for Eric (leaf-ranger)? It made things a lot easier, than having to deal with such large-scale images for a small spawn object ๐Ÿ™.

So far Eric has been the most comfortable to work with as I had issues spawning Kathrine's (Blade Girl) sp-attack VFX in the game, not to mention Monk's earth VFX ๐Ÿ˜ฉ.

If doing this will affect your work then it's fine I can always work my way around it ๐Ÿ™‚....๐Ÿฅฒ. 


Again, keep up the good work man your work is amazing.

Wow, thanks!

That game looks really cool! Good job, man! Yeah, these can be used in beat em ups and vampire survival like games, even rpgs, so they're not totally limited to platformers.

Anyway, In the aseprite file, the vfx are separated in a different layer, you can set that to visible, and the other layers invisible, and export a new spritesheet with just the vfx. I haven't had the time to separate them into spritesheets manually but it is easy to do once you open the aseprite file. :)