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A jam submission

Real Sound: Echoing SkyView game page

A visual novel without visuals
Submitted by Wandering Artist (@wanderorchestra) — 1 day, 15 hours before the deadline
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Real Sound: Echoing Sky's itch.io page

Results

CriteriaRankScore*Raw Score
Setting, story, characters, and world#63.7814.500
Blind-friendly and good use of audio#93.9214.667
Fun gameplay#133.0113.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Interesting story. Cool sound design, convenient sound signals. I'm waiting for new chapters. NVDA users can instead of sapi enable text output to the clipboard by pressing "shift+C" and use the Autoclip add-on to automatically read it.

Developer

Thank you! I didn't know about the clipboard output, I'll put it on the game page as well! Also, I hope to share the rest of the story soon!

Submitted(+1)

Very interesting story, and the music is amazing, very well done! The subtle sound effects were perfect to enhance the mood, too.

For accessibility, the main thing missing is an option to adjust the speech rate. I'm not sure if that is possible in Ren'Py, but if so it would be appreciated. I am sighted, but I know many blind players are used to very fast TTS, and it can be frustrating to wait for slower TTS to finish. Even if you get a voice actor for the full release, a playback speed option would be good, for example I often listen to audiobooks at 1.25x speed.

I've followed you on itch and I'm looking forward to finding out what happens next in the story. Nice job!

Developer (1 edit)

Thank you for the feedback, I'll work on it! At the moment the only way to change that setting is to go in system settings (I did it myself on mac to speed it up), but having the option in game would be better yes, I'll look into it!

(+1)

As others have said, great music, and for the most part great sound design as well – and that tiny ocean should be an easy fix! The accessibility is perfect, though with RenPy having self-voicing built in, hopefully that did not take up too much of your time.

The speech is what it is, not much you can do there. That said, for any player confused about how to change or adjust the voice used, press windows+r and type in: %windir%\sysWOW64\speech\SpeechUX\SAPI.cpl

The gameplay is alright so far, exactly what you’d expect out of a visual novel. The examine and move menus remind me of old text adventures, and I look forward to future chapters, which will no doubt add countless items we will need to combine in ways both reasonable and completely wrong. :P However, I found having to re-open the Examine menu every single time annoying, so it would be lovely if the game kept track of where you were. I still think that even with the limitations of visual novels, the lines still could have been longer.

The writing is alright, but not without mistakes. If you decide to continue with the project, I recommend you take the time to proofread it and catch the awkward phrasing and first and second person mixups here and there. Make sure to read the text aloud; you’ll catch a lot more mistakes that way!

Developer(+2)

Thank you for your in-depth feedback! All the things you mentioned are good points and fairly easy to implement and I'll keep them in mind when working on the full release!

Submitted(+1)

I really loved the setup but the music was my favorite part of it! It made the whole game a nice and chill experience (and I missed some of the explanation because of listening to it, I had to "examine" again, haha). I liked how you solved the interactive parts and that you added subtitles. Great work and I can't wait to play the full release!

Developer(+1)

thank you so much! The original plan was to add some vague backgrounds as well but I decided to focus on sound instead!

Submitted

I think you did the right call, the sound and music was more essential to the game than the graphics. In the first half I read the subtitles but after that I tilted the display of my laptop (to not see it) and just listened. Maybe some simple but nice graphics/animation like in Fish in the Dark would fit here as well? (With an option to show just that, nothing else.) I noticed it made me kind of zone out and listen more. Just a suggestion, I've been thinking about using vague backgrounds in my entry as well (on a game I scratched) but I'll do this instead next time, I think.

Developer(+1)

oh thanks for the suggestion, I love that style!

Submitted (3 edits) (+1)

The story is catchy, and I really liked your work on the sounds and the music. Even the sound effects are soothing!

The TTS voice had a strong French accent that was unsettling :D It's because it uses the TTS enabled in my French Windows 10, so it won't be an issue for English Windows.

Developer

thank you! Yes, mine had an Italian accent at first lol, having to deal with TTS is not ideal, I hope I can get a real voice actor for the full release!