Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cool! The game is very complete and juicy! Almost everything felt so good in this game!


Because I see a lot of effort, I want to share some critism.

I didn't understand the point of Blue/Red bullets. I know there is an alarm sound that remembers to swap, but I couldn't see the difference between using one or the other. Also, the upgrades menu became a bit broken, so I couldn't click on other tower upgrades but the blue one (and I only had two). Also, it is hard to see the enemies that come from the background. 

I see a lot of effort and love behind this game. If it is a prototype of somethinh bigger, go for it!

(+1)

Wow! Thanks so much for the kind words and giving Katspoegie a try. Also thank you so much for the feedback, I'm gonna try make the uses for the blue and red a bit more apparent as they are used to switch enemy colours in order to allow the tower to recognize and attack them. I will take a look at the Power-Ups menu as well as I know the buttons are a bit iffy on it, as a tip the whitened out buttons are unselectable, there are 5 power-ups for each the tower and the player but only 3 slots each so every time you select a new power-up (not an upgrade) a random other power up gets disabled, this is to encourage replays and combos with different power ups. I will def check if I can somehow make the background a bit les obtrusive without breaking the atmosphere.

Thanks again so much for the amazing feedback and trying out the game, I really appreciate it. I'm gonna take on a new concept for my next prototype, but I will prob come back to this one in about a month or 2.