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(+1)

I'm not sure if it was just my browser but the game was running at about 10fps? Everything was extremely slow and I definitely felt like it was meant to be moving faster.

I'm using Safari on an M1 Macbook Pro.

I really enjoyed it even when it was slow, gave me some Brotato vibes for sure. Happy to try it again if there's a fix for the FPS!

Hi Christian,

Sorry to hear about the FPS :( 
The games default is set to 60, so I am unsure as to why yours was considerably lower. 
I haven't tested the game on safari, but I will try this later on this afternoon and see where the issue is coming from, I am new to game development, so this might take me a hot minute to sort, but I have added it as a bug and will try my best to fix this! 

Thank you for playing! :) 

(+1)

I've just tested on Chrome and it works great. Much faster and more difficult!

I love the enemy movement. Would love to see some more types of enemies and unique movetypes.

I'm sure you've already thought of this, but upgrades other than ammo and health (such as permanent increases or new weapons) would be extremely fun to create.

My only wish is that I can click on the upgrades rather than having to press keys.

Really nice work on this one mate, keep it up!

Glad you like the enemy movement, and I really value your feedback!
I am currently in the process of working on movement animations, and next week, I will begin working on 1.1.0, which should include the following:

Score Boarding:
- Allow players to use a unique username tied to a player_id for score tracking.
- Create a leaderboard to showcase top 10 players. 
- Create a view leaderboard button on the start screen, and showcase leaderboard on player death.

Power-ups and Levelling:
- Add additional power-ups upon enemy defeat.
- Implement new player-perks upon levelling up.
- Introduce new enemy variations as player levels up. 
- Slow down XP gain each level up. 

Enemy Health:
- Implement a health system for enemies.
- Create death animations for Enemy & Player classes. 

Enemy Variation
- Create different types of randomly spawned enemies with different difficulties. 
- Enhance the variety of enemy sprites, movements patterns, and shooting behaviours. 

In web games, it gets fixed turning on hardware acceleration, buy I don't know about Safari.