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Got him :-) (and collected 4 treasures on my way)

I enjoyed playing your game. The most outstanding feature of your game imho:  Procedurally generated rooms! This is really cool, taking  also into account, that there is even decoration inside some rooms. The controls feel snappy, also good job on this one. Also like the music - it fits pretty well.

The art is coming from an asset pack - but it is well chosen, fitting the the theme of your game.

Some points for improvements:

  • Alternative WASD controls are easy to do and instantly please players like me
  • Not all contries have a QUERTY keyboard ;-) (here in Germany for example we have QWERTZ keyboard, so the Z key is misplaced)
  • throwing the shurikan was really hard, as you have to run towards the enemy at the same time
  • Sometimes the enemy was  standing just iniside the entry of a new room, no chance to dodge this (best tactic for me was to quickly run in-and-out of a  room to  get a glimpse of what is inside)

All in all a well-made game and an interesting  plot choice.

(+1)

Thanks, I agree with all of your comments. Throwing the shuriken is hard and I will try to fix this. The enemies tend to get stuck in a room which makes the game even harder, but unfortunately there is no easy way to fix this. I did not know about the German keyboard issue, but I suppose I could add another key for throwing such as the M key. Adding WASD is easy.