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Damn, this deserves the amount of reviews it got. The character design is downright impressive, the art palette awfully reminds of Hazbin's Hotel (even the idea is kinda close!)- Really great, fluid movement, too. The only thing that can be said about, and that other people on itch complained about, is the controls. Why use k and j? These are really uncommon. Couldn't you used w or space for jump and z or x for the long jump? these are more comfortable buttons for players. One thing I also noticed is that this was created solo, which is very, very, very impressive. Numbers:

Art: 9/10

Music: 8/10

Implementation of mechanics: 9.5/10

Theme: 8.5/10

Honestly, one of the best games in the jam. Amazing work! Keep it up.

(1 edit)

Thanks for the comment! I guess its time to talk about the controls. I was under the impression that K and J were common buttons to use, as I had seen them used in Shovel Knight. In the future, I'll likely make both KJ and ZX viable control schemes.