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ミ☆ ミ☆ ミ☆ On the space road, a cleaner week ☆彡 ☆彡 ☆彡 --> DEMO 1.0.1 out (pre-pre-Alpha)

A topic by Badeorne created Aug 14, 2020 Views: 2,434 Replies: 53
Viewing posts 41 to 44 of 44 · Previous page · First page
(1 edit)

Today's work

  • Pause' Code finish AT LAST

Tomorrow's work

  • Not so much day busy.
(1 edit)

I'M back !! >   *explosions i L( ▀¯▀ )┘n background*

Today's work

  • Enemie4' Sprite and code done
  • Enemie5' Sprite and code done
  • Enemie6' Sprite and code done


    • Enemies laser code done and ready to use (need to make a neat sprite)
  • Now enemies have salvos
    • Enemies with 2 weapons got at least an salvo of 2 shots
  • Code optimisations
Tomorrow's work
  • More Enemies (first)
  • More Behaviors (maybe)

Today's work

  • Enemie7' Sprite and code done
  • Now some enemies can have spread
    • add spread to enemie5
  • reflexion about the color pallet. ( enemies red but bullet blue ? wtf... ) 
  • Code issue fix
Here a little peek at Enemie7:


He shoot high speed lasers from one of his weapon randomly.

Tomorrow's work

  • More Enemies ( two and i'm done for now)
  • More Behaviors (maybe)
  • Less pain in hand (maybe)

( ノ >_<)┘〜☆  < tendonitis came back*

(1 edit)
HE'S ALIVE, HE'S ALIVE !!!



After 4 year in the grave, my game is back AND :

1 => CHOOSE YOUR SHIP PART
(The Hangar)



2 => MAKE YOUR OWN LVL AND SHARE IT 
(The Editor)




3 => PLAY FOR EVER
(Random level generator)




4 => EAR ME OUT
(Sound)

5 => ENJOY YOUR TIME
(Resolution of manyyyyy bugs: Bullet in center, infinite shot, movement issues, ect...)

6=> PLAY MY GAME ?
Optimisations (too many)


All of that in 1 week and a half, i release this version but there is still many issues and optimisations

For some reason it's not archived anymore 🤔

Viewing posts 41 to 44 of 44 · Previous page · First page